collected and (very little) formatted by addie walti
The start of a thread is on top right below the title
Scenery problem
error code ??? (OS error information = 2)
CC Line Editing Lockup
Turn Off Fences
Belini Data (slot related data in
gp2.exe)
Posted by Simon Donald from 62.7.139.145:
Hi, I've recently started making a new Kyalami track, based on Peter Kessler + Yunus
Patel's 92 Kyalami track. I have this one huge problem though in that part of the
scenery suddenly juts into the track near the end of the lap (just before I chicane
I have added to the track) and nothing I do can solve it. I have tried moving the
scenery in, bridging the piece, but I have never edited scenery before. If someone
thinks they can solve this problem I would be very grateful.
Posted by addie from 194.191.82.13:
please check the swivel arm angles in the cmds 0xaf. they are a2: -16384 for left
and a3: 16384 for right.
if the term "swivel arm" is new to you, please check the cmds 0xaf and
0xb8 in the command library.
i hope it helps
Posted by Martyn Jones from 131.251.23.221:
OK im new to this track editing but im trying to make an indianapolis f1 track but
now ive got the track layout done i get an "OS error information = 2" when
i load the track in the TE. Does anyone know what this means and should i just stop
and start again???
Posted by Richard Goniu from 169.207.85.121:
I am working on a 1970-1981 version of Hockenheim. I started to do the cc line by
straightening the cc line using Track Editor ver 1.91. I get to the first chicane,
and after getting correct cc line, the next section of the cc line makes a sharp
left. I am unable to get this section and any subsequent sections to change and accept
new cc line data. Any one have an idea? I have 38 jam files (39 maximum and track
will still work).
Richard Goniu
Posted by Bob Culver from 204.151.114.9:
Make sure you don't have the odd cc line command in that sector (can't recall if
it is 80 or 120, but you will notice that there are only several of these types in
the original tracks). Another possibility is if your cc line is too long. Try removing
most of the existing cc line sections and adding new ones as you need them.
Posted by Nic Prins from 131.181.127.42:
I would have suggested leaving the original cc-line as it was, especially since the
track layout you are working on is not much different from the original Hockenheim.
That way you'll just have to make small adjustments to the existing cc-line instead
working out the whole length and radius yourself for each corner. However, I think
that Bob's suggestion is correct. You probably have a cmd120 cc line section that
has an end radius of zero because the TE set all radii to zero when you straightened
the line.
Posted by David Richards from 202.12.71.11:
Is it possible to turn off fences completely, not just remove texture, but the physical
barrier as well?
Posted by David Wortley from 208.49.238.132:
In gp2 it is possible to drive out of the barriers, I have done it once, and i have
had messed up cc lines which take the cars out of the track and into the middle of
no-where, but then they snap back to the track again, anyway, why do you want to???
Posted by David Richards from 202.12.71.11:
I want to remove the invisible fence at pit entry for Adelaide V8 track, plus remove
barrier between track and pits on a 1970's Bathurst where the pit entry and exit
are both on pit straight, with no wall between track and pits
Posted by Olivier S. from 194.78.239.22:
In my knowledge it's not possible to physically remove the fences.
Filou
Posted by Ed from 195.147.233.123:
Hi guys!
I mailed PK a few weeks back, and he gave me a few hints on finding the magic data
variables in the exe. There are about 15 per slot (I got them from the demo on www.grandprix2.com),
and the main ones that really affect the laptimes in a major way (they are grip related
AFAIK) are at 0013:8ABE9 and 0013:8ABEB in the gp2.exe. The first affects the qualifying
times and the other the race times. I've not really had time to investigate them,
and thats just for slot 7 (although the variables are fairly obviously arranged).
The other variables (for slot 7)are at the following locations, and I've put what
I know they affect (to a basic level). They may change other things, but all I did
was set of the computer racing without me, so I've not got a good understanding,
I'm afraid, and just because I say it affects the CC cars, it doesn't necessarily
mean it doesn't affect the players.
0013:8A54 - Player Car Related
0013:8A55 - Player Car Related
0013:8A81 - Affects CC cars
0013:8AC0 - Affects CC cars
0013:8B01 - Affects CC cars
0013:8B94 - ?
0013:8b95 - Affects CC cars
0013:8bb4 - ?
0013:8bb5 - Race times related
0013:8BE8 - ?
0013:8BE9 - see above
0013:8BEA - ?
0013:8BEB - see above
0013:8F49 - Grip constant?
I'm sorry it's not more deatiled,but I'm not much good with this sort of thing,so
I thought I'd let the experts know!
Cheers
Ed
Posted by David Richards from 202.12.71.12:
The CCs are having trouble getting out of their pit stalls, does anyone know how
this can be fixed?
Regards,
David
Posted by Malcolm Mitchell from 193.113.185.137:
Have you tried the track in different slots? That often
solves problesm similar to this.
Cheers,
Malcolm Mitchell
end of list