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CC line
Disco Fever ( Serious Problem; black sky
)
Question... (trackeditor of vaino iso-hannula)
Placing graphics on fences/walls
Posted by Sergei Krasnov from 195.200.192.33:
hey,
i know nothing about making CCline.
any suggestions.
say something about CCline options
Posted by addie from 194.191.82.13:
hm
if you know nothing, maybe http://www.asit.ch/~addie/tutus/index.html could be a
start ?!
i also collected lots of forum postings. you find them on my site also ...
Posted by Herbert Wirl from 131.130.231.20:
Hi all,
I started editing again.
This time i try to keep up the motivation
so i maybe even finish CC-line editing :)
But now i encoutered a crazy problem:
We all know the "disco-lights" error when we mess up the scenery.
and i also see no clouds, but black sky.
Here's what the sanity check shows:
1) too many jam files
2) ID32 JAM missing ( Black sky check I )
Everything else SHOULD be okay.
The track is working, and i've checked everything 4 times.
I just can't find the problem.
Please help me out.
Thanks.
P.S. If someone can help me by
checking the track ... please contact me.
Posted by addie from 194.191.82.13:
if you see but black sky the sky-texture (usually from clouda.jam) is missing in
the jam-list. maybe this is also a result of "1) too many jam files". or
maybe you have a custom texture but with wrong id. see original track for right id.
the 2) failure means you also miss a texture with id 32 which is needed for default
background of the scenery. but you may want to look at this only if you miss something
in the background except the regular sky. (e.g. if you see black parts of horizon
BELOW the sky)
in former postings this problem was discussed, solved a.o. by fat rat. see my forum-posting
collection at: http://www.asit.ch/~addie/tef/index.html
january 2000 issue
i hope its useful information
addie
Posted by Justin from 172.157.1.171:
Does anybody know where I could download Iso's TE? Just wanting to "play"
with it before I start in on a little track layout thingy w/Paul's editor.
Regards,
Justin
Posted by Nobbie from 203.54.58.28:
Hey Justin,
Here is Iso's site... http://www.geocities.com/SiliconValley/Monitor/5445/
hope this helps,
Nobbie
Posted by Simon Donald from 62.7.171.237:
Hi,
I am currently making a new Kyalami track, but I have run into a problem with placing
textures on fences in certain places. In some areas it works fine, however I have
a problem placing textures/gfx on the left hand wall immediatly after the pit exit.
I can place the textures fine on the pit wall (both sides) and on the piece of the
pit exit wall commanded for by the pit-lane, but what ever I do I can't get the texture
on the wall. I was wondering if anyone else has run into this problem and has figured
out a way to solve this problem?
Thanks
Simon
Posted by Leo from 130.161.23.103:
Most probably the part of the wall you can't texture, is the connection between the
pitfences and the trackfences. (These show up bright pink in TE). These connections
will always get the default wall texture, so you have to change that one. A better
way however is to minimize the 'connecting fences' by placing your pit and track
fences and the 'join pitlane fences' command very carefully.
Index
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